Jun 22, 2008, 08:31 PM // 20:31
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#2
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Frost Gate Guardian
Join Date: Dec 2005
Guild: ---------------
Profession: Mo/Me
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Well you need more then one monk usualy, unless you on a 4 man map, and your skills and attributes arent exacly the right ones, not saing they are wrong but you can do better, for example you are not putting your primary attribute to use (Strengh) witch yous you 1% armor penetration for each point you invest in it, also warriros dont have that big of an energy source, thats why they use adrenaline skills, so bring 10 and 15 energy skills is not within your best interest.
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Jun 22, 2008, 08:35 PM // 20:35
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#3
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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I agree with Waldir. Take out all the necro skills you have. Put in something like Plague Touch. Put in a res sig and something maybe like final thrust is a nice damage dealer. Since you are only to la you don't have acess to any elites but you should look into the warrior elites and see what it will take for you to cap (since you are using a sword) an elite liek Dragon Slash or Crippling Slash.
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Jun 22, 2008, 08:35 PM // 20:35
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#4
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Academy Page
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problem is theres only one monk-alesha, and as for my skills and attributes, and suggestions?
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Jun 22, 2008, 08:42 PM // 20:42
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#5
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Academy Page
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i dont hav plague touch or final thrust, where do i get those?
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Jun 22, 2008, 08:43 PM // 20:43
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#6
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Pre-Searing Cadet
Join Date: Jun 2008
Profession: E/
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for your attributes you should invest in swords, then strength. you dont neccesarily need to put points into necromancer's attributes.
and be sure to check http://wiki.guildwars.com/wiki/Main_Page aswell. you can find everything there.
Last edited by Silverkin; Jun 22, 2008 at 08:46 PM // 20:46..
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Jun 22, 2008, 08:44 PM // 20:44
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#7
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Frost Gate Guardian
Join Date: Dec 2005
Guild: ---------------
Profession: Mo/Me
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The best thing about being a certain profession is the benefits of their primary attribute, put like 9 or 10 into Strength, than for for like 9 or 10 into Sword, also keep in mind that the tactics attribute has many party wide buffs that will help not only you stay a life but your team as well, look into that, second profession skills are used in situations where they will benefit you without giving you disadvantage, like it was stated above, plague touch will remove conditions off of you and transfer them to target foes, its only 5 energy and it doest require you to spend all your attribute points into your second profession
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Jun 22, 2008, 08:45 PM // 20:45
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#8
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Jun 22, 2008, 08:45 PM // 20:45
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#9
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Frost Gate Guardian
Join Date: Dec 2005
Guild: ---------------
Profession: Mo/Me
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Quote:
Originally Posted by Rezolve
i dont hav plague touch or final thrust, where do i get those?
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Unofficial Wiki: http://guildwars.wikia.com/wiki/Main_Page
Official Wiki: http://wiki.guildwars.com/wiki/Main_Page
Edit: Covah beat me to it ^^
Also Keep in mind that it is good to carry a resurrection signet in case one of your key players goes down (like the monk) some times a quick res can make a difference, i know alot of pvers dont carry a res when using heroes/henchman but i think thats when they are pretty sure of their builds. i would suggest carrying one.
Last edited by Waldir; Jun 22, 2008 at 08:52 PM // 20:52..
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Jun 22, 2008, 08:53 PM // 20:53
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#10
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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MMMMMM I forgot about party buffs from wars. You know how it is I run a para and forget that those couple skills are even warrior based . Watch Yourself is nice in PvE; Shields Up aswell. You said you have only played on prophecies but if you have acess to the other games look into Save yourself aswell. Great party wide buff that synergizes well with Dragon SLash.
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Jun 22, 2008, 09:03 PM // 21:03
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#11
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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You may wish to invest in tactics for [healing signet] if your having problems with just 1 monk in the party.
The basic rules for Warrior builds are:
1) Bring and IAS
2) Bring an Attack Elite( if you dont have an elite then 4 Attack skills will do)
3) Bring 2-3 attack skills that work with your Elite
4) Use either a Minor rune or if you must a Major rune on you +1 helm for weapon mastery ( buy multiple helms if your swaping from Sword/Axe/Hammer)
5) Place the remainder of your attribute in your Sheilds Requirement
6) Take no more than 2 Utility skills from your Secondary Profession ( for Necro that might be [plague touch] or [barbs]
7) Learn the proper technique for Pulling/Agroing
8) Never, NEVER EVER piss of your parties MONK!
9) Adrenaline skills are generally better than Energy skills.
10) Cary multiple weapons to swap as needed ( elemental damage to Vampiric to Zealous )
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Jun 22, 2008, 09:12 PM // 21:12
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#12
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Lion's Arch Merchant
Join Date: Mar 2008
Profession: N/A
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Healing Signet is bad. Lion's Comfort all the way! And it's in Strength which you should have points in anyway.
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Jun 22, 2008, 09:35 PM // 21:35
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#13
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Lion's Arch Merchant
Join Date: Mar 2008
Location: New England
Guild: Warriors of Wynd [WoW]
Profession: W/
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Quote:
Originally Posted by Rezolve
i dont know if im doing something wrong but ever since i got to la everytime i do a quest i get party wiped...
i party with 5 henchmen, usually one of every class or sometimes one warrior in place of a mesmer. i always try to run ahead and lure mobs back to my party, but they all traget my healer and when the healer dies the rest of my party goes.
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I don't think that your build is the problem, it's your tactics.
Flag your henchies outside of your agro radius, and move up to engage the group. Once you have their attention, unflag your henchies so they will move up to support you.
Don't run around: If one mob gets past you and attacks your henchies, let them. The AI will think you are fleeing and will then look for the weakest target, low armor, low HP... pretty much your monk. You have to keep the other mobs on you, so don't move until you don't have a close target.
Hope this helps.
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Jun 22, 2008, 09:57 PM // 21:57
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#14
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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there is absolutely no reason for you to party whipe out of LA... I can go out there with no skills on my bar with 5 henchies and not whipe.
Are you sure you aren't in Hard Mode?????
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Jun 22, 2008, 10:06 PM // 22:06
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#15
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Quote:
Originally Posted by Brian the Gladiator
there is absolutely no reason for you to party whipe out of LA... I can go out there with no skills on my bar with 5 henchies and not whipe.
Are you sure you aren't in Hard Mode?????
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He's level 16.
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Jun 22, 2008, 11:38 PM // 23:38
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#16
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Krytan Explorer
Join Date: Mar 2006
Location: You should know
Profession: W/
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Quote:
Originally Posted by IcyFiftyFive
He's level 16.
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and doesnt have max armor
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Jun 22, 2008, 11:50 PM // 23:50
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#17
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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LA armor is just fine around there.I would take out all those Necro spells and leave the spell casting to the spell castors.I would suggest you switch to Axe as it better to use that in Prophecies as the sword skills aren't that great for pve play.I would max out your weapon mastery followed by tactics and the rest in strenght.Don't forget about a res signet.
Don't take any other Warrior henchmen with you take Reyna and flag them away for the mobs and you go in and attack as well watch thier health bars if they start to go down go and defend them.
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Jun 22, 2008, 11:51 PM // 23:51
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#18
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Academy Page
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thx for all your help, the reason i hav so much necro skills is because about 2/3 of my skills are necro and i use them to heal myself. the three sword skills i use are my only sword skills, and about going out with no skills.
i look at my normal atk dmg, and im doing 2's and 3's, is this normal? cause i look at my sword and it says 15-22.
and would using hammars right now be more beneficial, my sword skills are all about bleeding and im pretty useless since a lot of monsters i see are skeleton type or bloodless types.
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Jun 22, 2008, 11:55 PM // 23:55
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#19
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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You don't need those Necro skills let Alesia heal you but if you are doing lots damage that won't be nessary and go for The Ceromi Wild first to prevent degen.I would really suggest Axe not Hammers at this point wait untill you are ascended with a party of 8.
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Jun 22, 2008, 11:58 PM // 23:58
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#20
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Quote:
Originally Posted by Rezolve
thx for all your help, the reason i hav so much necro skills is because about 2/3 of my skills are necro and i use them to heal myself. the three sword skills i use are my only sword skills, and about going out with no skills.
i look at my normal atk dmg, and im doing 2's and 3's, is this normal? cause i look at my sword and it says 15-22.
and would using hammars right now be more beneficial, my sword skills are all about bleeding and im pretty useless since a lot of monsters i see are skeleton type or bloodless types.
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The damage you deal with your weapon is directly linked to your attribute for that weapon.
So if you only have 8 points in swordsmanship you will never deal max dmg with a hit. You should place as many points as you can into your weapon mastery, then the remaining into your shield attribute, up to the shields requirement. Only then, if you have any points left over, should you look to using them for skills from your secondary profession.
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